Building GCC & Binutils for the Nintendo 64
I had a request to help get a GCC+Binutils running as native win32 exe’s something comperable to the ancient ‘ultra’ N64 toolchain done by Kyoto Microcomputer (resume pdf). One interesting thing about their toolchain is that they used a common object format for MS-DOS, DOS/V and MS-DOS on the PC-98 format, along with Win32. However the Win32 runtime doesn’t like Win64 environments. On Win64 the exew32 driver just complains:
Can’t allocate memory (Error Code=487)
However the stubs in all the exe’s reference exegcc98 exegccv DOS extender’s along with a exegcc. However googling around yields nothing.
Running on a x86 version of Windows, however the tools run and report gcc 2.7.2 release 1.2 and the binutils version is simply 2.6 with BFD version 2.6. So going with this, and the request to keep it 1997 vintage I went ahead with Gcc 184.108.40.206 and Binutils 2.8.1 as they are the end of the line in both trains of code.
To configure is really a snap, as both support the Windows NT platform directly
sh configure --host=i386-winnt3.5 --target=mips-elf
Binutils 2.8.1 notes:
make sure this uses MS-DOS rb wb type constraints!
There is no sbrk on my MinGW32 … so comment out all the sbrk stuff.
My sed LOVES UNIX style text files, so this one shouldn’t be in MS-DOS CRLF format.
mkdir only accepts the path on Win32. Also there is now chown.
Gcc 220.127.116.11 notes:
‘__inline’ for is_reserved_word needs to be commented out.
Set like the following for both ASM_FINAL_SPEC to prevent the t-mips from trying to be run.
#define ASM_FINAL_SPEC “\
Just because we are on Windows NT, doesn’t mean we want an .obj object suffix.
__spawnv : __spawnvp work better as _spawnv : _spawnvp
*((void **)__o->next_free)++ = ((void *)datum);
confuses newer compilers, with this error message:
obstack.h:341:32: error: lvalue required as increment operand
replace it with with:
*(__o->next_free)++ = ((void *)datum);
So at the end I have a cross compiler, and I can generate object files, and link files that the final tool MILD can then use and produce N64 ROM images. It’s not a 100% solution, as I don’t see any mention of MILD being GNU, however the compiler and binutils is running on Windows 10 x64!
GCC cross compiling to the N64 target
I built a few demos and tested with the 1964 emulator.
And there you have it. For anyone who cares, you can download the toolchain + source here: winnt3.5_i386-mips_elf-gcc-18.104.22.168_binutils-22.214.171.124z