Quake One blocked

Is this happening to everyone else?

Screen Shot 2015-05-04 at 11.40.58 AM

Google blockinig

Screen Shot 2015-05-04 at 12.02.16 PM

Sophos warning

Apparently, according to Sophos, it’s Mal/HTMLGen-A, which is just some generic placeholder thing.

Safari blocking Quake One now

Safari blocking Quake One now

The generic blocked by Safari message.

Which is a shame, they just had an interesting interview with John Romero.  Oh well when this gets sorted out, for those who are brave (lol) the link is right here.

Screen Shot 2015-05-04 at 10.44.56 PM

It’s short, but an interesting read none the less.

Setting up a Co-op QuakeWorld Server

I went with MVDsv, which I could just unpack the i386 executable on my VPS, allowing me to go ahead with my lovingly stock id1 pak files.  MVDsv requires  just paste this into the console, or add it to the server.cfg

sv_progsname spprogs
deathmatch 0
coop 1
map e1m1
samelevel “0”

MVDsv also requires spprogs.dat.  I forget where I got mine, but if you need it, you can use mine.

And firing it up..

Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
IP address 62.113.213.65:27500
UDP Initialized
Initialized default mod messages.
Total: 60 messages.
16.0 megabyte heap
MVDSV 0.27 rev.643 (l), build 2772
Build date: Jul 24 2007, 19:53:52

MVDSV Project home page: http://mvdsv.sourceforge.net

======== QuakeWorld Initialized ========
execing server.cfg
couldn’t open accounts
VM_Load: “spprogs”
Client MS-dos connected
Couldn’t download skins/base.pcx to MS-dos
MS-dos entered the game

Now when I jump in I get monsters!

Co-Op QuakeWorld!

Co-Op QuakeWorld!

One thing I had screwed up was the samelevel command on my server, setting it to two would kill the player if they tried to exit the level.  Ugh.  There is a guide here, but of course co-op isn’t the same as death match!

QuakeWorld Clients

I thought Id’ take a few hours to update some builds based on the latest QWDOS source.

So I spent a few hours updating some QuakeWorld clients.. for reproducibility sakes, I built out the MS-DOS one and that worked fine.  The OS/2 one ‘works’ but the keyboard isn’t working.  Not so sure why not.  The Win32 version works fine, although I’m building with Visual C++ 4.0, and no assembly or DirectX.  Just straight GDI.

Next will be Linux with svgalib.

So my work is here.  I could go more into how to build, but I don’t know if anyone cares.

Building a super stock QuakeWorld server for Linux

I know this may sound silly, but I’m a silly person.  And yes, QuakeWorld used to build cleanly and fine on Linux.  However it doesn’t anymore, things have changed a *LOT* in the world of Linux, since the birth of QuakeWorld in 1996.  A different LIBC standard or two, and all kinds of other changes in the compiler.  Not to mention I have a x86_64 machine, and I want a pure 32bit binary, so the best way to go about that is to setup a 32bit virtual machine, and build from there.  I know I could cross compile, but on the otherhand I don’t want to install all this kind of crap on my server if I don’t have to.  So there is all kinds of reasons why you may want to build your own.  Not to mention if you are running Linux, but on a non x86 platform.  I guess the Raspberry Pi would be a good choice now that it is over two million units sold.

The first thing you need of course is the source code to Quake, from iD (my mirror).  Next you’ll need a more up to date Makefile.  I used the one from the LinuxGL-QuakeWorld-mini-HOWTO.  Don’t worry about the client stuff, it doesn’t matter the first thing it does anyways is build the server.

For the sake of preserving it, here is the makefile:

#
# QuakeWorld Makefile for Linux 2.0
#
# Apr '98 by Zoid <zoid@idsoftware.com>
#
# GNU Make required
#
# ELF only
#

MAINDIR=.

BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server

CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED

LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext

DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $<
DO_SERVER_CC=$(CC) -DSERVERONLY $(CFLAGS) -o $@ -c $<

DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<

#############################################################################
# SETUP AND BUILD
#############################################################################

TARGETS=$(BUILDDIR)/qwsv #$(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11

build_release:
  @-mkdir $(BUILD_RELEASE_DIR) \
    $(BUILD_RELEASE_DIR)/client \
    $(BUILD_RELEASE_DIR)/glclient \
    $(BUILD_RELEASE_DIR)/server
  $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"

all: build_release

targets: $(TARGETS)

#############################################################################
# SERVER
#############################################################################

QWSV_OBJS = \
   $(BUILDDIR)/server/pr_cmds.o \
   $(BUILDDIR)/server/pr_edict.o \
   $(BUILDDIR)/server/pr_exec.o \
   $(BUILDDIR)/server/sv_init.o \
   $(BUILDDIR)/server/sv_main.o \
   $(BUILDDIR)/server/sv_nchan.o \
   $(BUILDDIR)/server/sv_ents.o \
   $(BUILDDIR)/server/sv_send.o \
   $(BUILDDIR)/server/sv_move.o \
   $(BUILDDIR)/server/sv_phys.o \
   $(BUILDDIR)/server/sv_user.o \
   $(BUILDDIR)/server/sv_ccmds.o \
   $(BUILDDIR)/server/world.o \
   $(BUILDDIR)/server/sys_unix.o \
   $(BUILDDIR)/server/model.o \
   $(BUILDDIR)/server/cmd.o \
   $(BUILDDIR)/server/common.o \
   $(BUILDDIR)/server/crc.o \
   $(BUILDDIR)/server/cvar.o \
   $(BUILDDIR)/server/mathlib.o \
   $(BUILDDIR)/server/md4.o \
   $(BUILDDIR)/server/zone.o \
   $(BUILDDIR)/server/pmove.o \
   $(BUILDDIR)/server/pmovetst.o \
   $(BUILDDIR)/server/net_chan.o \
   $(BUILDDIR)/server/net_udp.o

$(BUILDDIR)/qwsv : $(QWSV_OBJS)
  $(CC) $(CFLAGS) -o $@ $(QWSV_OBJS) $(LDFLAGS)

$(BUILDDIR)/server/pr_cmds.o :   $(SERVER_DIR)/pr_cmds.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/pr_edict.o :  $(SERVER_DIR)/pr_edict.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/pr_exec.o :   $(SERVER_DIR)/pr_exec.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_init.o :   $(SERVER_DIR)/sv_init.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_main.o :   $(SERVER_DIR)/sv_main.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_nchan.o :  $(SERVER_DIR)/sv_nchan.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_ents.o :   $(SERVER_DIR)/sv_ents.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_send.o :   $(SERVER_DIR)/sv_send.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_move.o :   $(SERVER_DIR)/sv_move.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_phys.o :   $(SERVER_DIR)/sv_phys.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_user.o :   $(SERVER_DIR)/sv_user.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sv_ccmds.o :  $(SERVER_DIR)/sv_ccmds.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/world.o :     $(SERVER_DIR)/world.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/sys_unix.o :  $(SERVER_DIR)/sys_unix.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/model.o :     $(SERVER_DIR)/model.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/cmd.o :       $(CLIENT_DIR)/cmd.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/common.o :    $(CLIENT_DIR)/common.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/crc.o :       $(CLIENT_DIR)/crc.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/cvar.o :      $(CLIENT_DIR)/cvar.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/mathlib.o :   $(CLIENT_DIR)/mathlib.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/md4.o :       $(CLIENT_DIR)/md4.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/zone.o :      $(CLIENT_DIR)/zone.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/pmove.o :     $(CLIENT_DIR)/pmove.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/pmovetst.o :  $(CLIENT_DIR)/pmovetst.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/net_chan.o :  $(CLIENT_DIR)/net_chan.c
  $(DO_SERVER_CC)

$(BUILDDIR)/server/net_udp.o :   $(CLIENT_DIR)/net_udp.c
  $(DO_SERVER_CC)

#############################################################################
# CLIENT
#############################################################################

QWCL_OBJS = \
  $(BUILDDIR)/client/cl_demo.o \
  $(BUILDDIR)/client/cl_ents.o \
  $(BUILDDIR)/client/cl_input.o \
  $(BUILDDIR)/client/cl_main.o \
  $(BUILDDIR)/client/cl_parse.o \
  $(BUILDDIR)/client/cl_pred.o \
  $(BUILDDIR)/client/cl_tent.o \
  $(BUILDDIR)/client/cl_cam.o \
  $(BUILDDIR)/client/cmd.o \
  $(BUILDDIR)/client/common.o \
  $(BUILDDIR)/client/console.o \
  $(BUILDDIR)/client/crc.o \
  $(BUILDDIR)/client/cvar.o \
  $(BUILDDIR)/client/d_edge.o \
  $(BUILDDIR)/client/d_fill.o \
  $(BUILDDIR)/client/d_init.o \
  $(BUILDDIR)/client/d_modech.o \
  $(BUILDDIR)/client/d_part.o \
  $(BUILDDIR)/client/d_polyse.o \
  $(BUILDDIR)/client/d_scan.o \
  $(BUILDDIR)/client/d_sky.o \
  $(BUILDDIR)/client/d_sprite.o \
  $(BUILDDIR)/client/d_surf.o \
  $(BUILDDIR)/client/d_vars.o \
  $(BUILDDIR)/client/d_zpoint.o \
  $(BUILDDIR)/client/draw.o \
  $(BUILDDIR)/client/keys.o \
  $(BUILDDIR)/client/mathlib.o \
  $(BUILDDIR)/client/md4.o \
  $(BUILDDIR)/client/menu.o \
  $(BUILDDIR)/client/model.o \
  $(BUILDDIR)/client/net_chan.o \
  $(BUILDDIR)/client/net_udp.o \
  $(BUILDDIR)/client/nonintel.o \
  $(BUILDDIR)/client/pmove.o \
  $(BUILDDIR)/client/pmovetst.o \
  $(BUILDDIR)/client/r_aclip.o \
  $(BUILDDIR)/client/r_alias.o \
  $(BUILDDIR)/client/r_bsp.o \
  $(BUILDDIR)/client/r_draw.o \
  $(BUILDDIR)/client/r_edge.o \
  $(BUILDDIR)/client/r_efrag.o \
  $(BUILDDIR)/client/r_light.o \
  $(BUILDDIR)/client/r_main.o \
  $(BUILDDIR)/client/r_misc.o \
  $(BUILDDIR)/client/r_part.o \
  $(BUILDDIR)/client/r_sky.o \
  $(BUILDDIR)/client/r_sprite.o \
  $(BUILDDIR)/client/r_surf.o \
  $(BUILDDIR)/client/r_vars.o \
  $(BUILDDIR)/client/sbar.o \
  $(BUILDDIR)/client/screen.o \
  $(BUILDDIR)/client/skin.o \
  $(BUILDDIR)/client/snd_dma.o \
  $(BUILDDIR)/client/snd_mem.o \
  $(BUILDDIR)/client/snd_mix.o \
  $(BUILDDIR)/client/view.o \
  $(BUILDDIR)/client/wad.o \
  $(BUILDDIR)/client/zone.o \
  $(BUILDDIR)/client/cd_linux.o \
  $(BUILDDIR)/client/sys_linux.o \
  $(BUILDDIR)/client/snd_linux.o \

  QWCL_AS_OBJS = \
  $(BUILDDIR)/client/d_copy.o \
  $(BUILDDIR)/client/d_draw.o \
  $(BUILDDIR)/client/d_draw16.o \
  $(BUILDDIR)/client/d_parta.o \
  $(BUILDDIR)/client/d_polysa.o \
  $(BUILDDIR)/client/d_scana.o \
  $(BUILDDIR)/client/d_spr8.o \
  $(BUILDDIR)/client/d_varsa.o \
  $(BUILDDIR)/client/math.o \
  $(BUILDDIR)/client/r_aclipa.o \
  $(BUILDDIR)/client/r_aliasa.o \
  $(BUILDDIR)/client/r_drawa.o \
  $(BUILDDIR)/client/r_edgea.o \
  $(BUILDDIR)/client/r_varsa.o \
  $(BUILDDIR)/client/snd_mixa.o \
  $(BUILDDIR)/client/surf16.o \
  $(BUILDDIR)/client/surf8.o \
  $(BUILDDIR)/client/sys_dosa.o

QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o

$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
  $(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
    $(LDFLAGS) $(XLDFLAGS)

$(BUILDDIR)/client/cl_demo.o :        $(CLIENT_DIR)/cl_demo.c
  $(DO_CC)

$(BUILDDIR)/client/cl_ents.o :        $(CLIENT_DIR)/cl_ents.c
  $(DO_CC)

$(BUILDDIR)/client/cl_input.o :       $(CLIENT_DIR)/cl_input.c
  $(DO_CC)

$(BUILDDIR)/client/cl_main.o :        $(CLIENT_DIR)/cl_main.c
  $(DO_CC)

$(BUILDDIR)/client/cl_parse.o :       $(CLIENT_DIR)/cl_parse.c
  $(DO_CC)

$(BUILDDIR)/client/cl_pred.o :        $(CLIENT_DIR)/cl_pred.c
  $(DO_CC)

$(BUILDDIR)/client/cl_tent.o :        $(CLIENT_DIR)/cl_tent.c
  $(DO_CC)

$(BUILDDIR)/client/cl_cam.o :         $(CLIENT_DIR)/cl_cam.c
  $(DO_CC)

$(BUILDDIR)/client/cmd.o :            $(CLIENT_DIR)/cmd.c
  $(DO_CC)

$(BUILDDIR)/client/common.o :         $(CLIENT_DIR)/common.c
  $(DO_CC)

$(BUILDDIR)/client/console.o :        $(CLIENT_DIR)/console.c
  $(DO_CC)

$(BUILDDIR)/client/crc.o :            $(CLIENT_DIR)/crc.c
  $(DO_CC)

$(BUILDDIR)/client/cvar.o :           $(CLIENT_DIR)/cvar.c
  $(DO_CC)

$(BUILDDIR)/client/d_edge.o :         $(CLIENT_DIR)/d_edge.c
  $(DO_CC)

$(BUILDDIR)/client/d_fill.o :         $(CLIENT_DIR)/d_fill.c
  $(DO_CC)

$(BUILDDIR)/client/d_init.o :         $(CLIENT_DIR)/d_init.c
  $(DO_CC)

$(BUILDDIR)/client/d_modech.o :       $(CLIENT_DIR)/d_modech.c
  $(DO_CC)

$(BUILDDIR)/client/d_part.o :         $(CLIENT_DIR)/d_part.c
  $(DO_CC)

$(BUILDDIR)/client/d_polyse.o :       $(CLIENT_DIR)/d_polyse.c
  $(DO_CC)

$(BUILDDIR)/client/d_scan.o :         $(CLIENT_DIR)/d_scan.c
  $(DO_CC)

$(BUILDDIR)/client/d_sky.o :          $(CLIENT_DIR)/d_sky.c
  $(DO_CC)

$(BUILDDIR)/client/d_sprite.o :       $(CLIENT_DIR)/d_sprite.c
  $(DO_CC)

$(BUILDDIR)/client/d_surf.o :         $(CLIENT_DIR)/d_surf.c
  $(DO_CC)

$(BUILDDIR)/client/d_vars.o :         $(CLIENT_DIR)/d_vars.c
  $(DO_CC)

$(BUILDDIR)/client/d_zpoint.o :       $(CLIENT_DIR)/d_zpoint.c
  $(DO_CC)

$(BUILDDIR)/client/draw.o :           $(CLIENT_DIR)/draw.c
  $(DO_CC)

$(BUILDDIR)/client/keys.o :           $(CLIENT_DIR)/keys.c
  $(DO_CC)

$(BUILDDIR)/client/mathlib.o :        $(CLIENT_DIR)/mathlib.c
  $(DO_CC)

$(BUILDDIR)/client/md4.o :            $(CLIENT_DIR)/md4.c
  $(DO_CC)

$(BUILDDIR)/client/menu.o :           $(CLIENT_DIR)/menu.c
  $(DO_CC)

$(BUILDDIR)/client/model.o :          $(CLIENT_DIR)/model.c
  $(DO_CC)

$(BUILDDIR)/client/net_chan.o :       $(CLIENT_DIR)/net_chan.c
  $(DO_CC)

$(BUILDDIR)/client/net_udp.o :        $(CLIENT_DIR)/net_udp.c
  $(DO_CC)

$(BUILDDIR)/client/nonintel.o :       $(CLIENT_DIR)/nonintel.c
  $(DO_CC)

$(BUILDDIR)/client/pmove.o :          $(CLIENT_DIR)/pmove.c
  $(DO_CC)

$(BUILDDIR)/client/pmovetst.o :       $(CLIENT_DIR)/pmovetst.c
  $(DO_CC)

$(BUILDDIR)/client/r_aclip.o :        $(CLIENT_DIR)/r_aclip.c
  $(DO_CC)

$(BUILDDIR)/client/r_alias.o :        $(CLIENT_DIR)/r_alias.c
  $(DO_CC)

$(BUILDDIR)/client/r_bsp.o :          $(CLIENT_DIR)/r_bsp.c
  $(DO_CC)

$(BUILDDIR)/client/r_draw.o :         $(CLIENT_DIR)/r_draw.c
  $(DO_CC)

$(BUILDDIR)/client/r_edge.o :         $(CLIENT_DIR)/r_edge.c
  $(DO_CC)

$(BUILDDIR)/client/r_efrag.o :        $(CLIENT_DIR)/r_efrag.c
  $(DO_CC)

$(BUILDDIR)/client/r_light.o :        $(CLIENT_DIR)/r_light.c
  $(DO_CC)

$(BUILDDIR)/client/r_main.o :         $(CLIENT_DIR)/r_main.c
  $(DO_CC)

$(BUILDDIR)/client/r_misc.o :         $(CLIENT_DIR)/r_misc.c
  $(DO_CC)

$(BUILDDIR)/client/r_part.o :         $(CLIENT_DIR)/r_part.c
  $(DO_CC)

$(BUILDDIR)/client/r_sky.o :          $(CLIENT_DIR)/r_sky.c
  $(DO_CC)

$(BUILDDIR)/client/r_sprite.o :       $(CLIENT_DIR)/r_sprite.c
  $(DO_CC)

$(BUILDDIR)/client/r_surf.o :         $(CLIENT_DIR)/r_surf.c
  $(DO_CC)

$(BUILDDIR)/client/r_vars.o :         $(CLIENT_DIR)/r_vars.c
  $(DO_CC)

$(BUILDDIR)/client/sbar.o :           $(CLIENT_DIR)/sbar.c
  $(DO_CC)

$(BUILDDIR)/client/screen.o :         $(CLIENT_DIR)/screen.c
  $(DO_CC)

$(BUILDDIR)/client/skin.o :           $(CLIENT_DIR)/skin.c
  $(DO_CC)

$(BUILDDIR)/client/snd_dma.o :        $(CLIENT_DIR)/snd_dma.c
  $(DO_CC)

$(BUILDDIR)/client/snd_mem.o :        $(CLIENT_DIR)/snd_mem.c
  $(DO_CC)

$(BUILDDIR)/client/snd_mix.o :        $(CLIENT_DIR)/snd_mix.c
  $(DO_CC)

$(BUILDDIR)/client/view.o :           $(CLIENT_DIR)/view.c
  $(DO_CC)

$(BUILDDIR)/client/wad.o :            $(CLIENT_DIR)/wad.c
  $(DO_CC)

$(BUILDDIR)/client/zone.o :           $(CLIENT_DIR)/zone.c
  $(DO_CC)

$(BUILDDIR)/client/cd_linux.o :       $(CLIENT_DIR)/cd_linux.c
  $(DO_CC)

$(BUILDDIR)/client/sys_linux.o :      $(CLIENT_DIR)/sys_linux.c
  $(DO_CC)

$(BUILDDIR)/client/snd_linux.o :      $(CLIENT_DIR)/snd_linux.c
  $(DO_CC)

$(BUILDDIR)/client/d_copy.o :         $(CLIENT_DIR)/d_copy.s
  $(DO_AS)

$(BUILDDIR)/client/d_draw.o :         $(CLIENT_DIR)/d_draw.s
  $(DO_AS)

$(BUILDDIR)/client/d_draw16.o :       $(CLIENT_DIR)/d_draw16.s
  $(DO_AS)

$(BUILDDIR)/client/d_parta.o :        $(CLIENT_DIR)/d_parta.s
  $(DO_AS)

$(BUILDDIR)/client/d_polysa.o :       $(CLIENT_DIR)/d_polysa.s
  $(DO_AS)

$(BUILDDIR)/client/d_scana.o :        $(CLIENT_DIR)/d_scana.s
  $(DO_AS)

$(BUILDDIR)/client/d_spr8.o :         $(CLIENT_DIR)/d_spr8.s
  $(DO_AS)

$(BUILDDIR)/client/d_varsa.o :        $(CLIENT_DIR)/d_varsa.s
  $(DO_AS)

$(BUILDDIR)/client/math.o :           $(CLIENT_DIR)/math.s
  $(DO_AS)

$(BUILDDIR)/client/r_aclipa.o :       $(CLIENT_DIR)/r_aclipa.s
  $(DO_AS)

$(BUILDDIR)/client/r_aliasa.o :       $(CLIENT_DIR)/r_aliasa.s
  $(DO_AS)

$(BUILDDIR)/client/r_drawa.o :        $(CLIENT_DIR)/r_drawa.s
  $(DO_AS)

$(BUILDDIR)/client/r_edgea.o :        $(CLIENT_DIR)/r_edgea.s
  $(DO_AS)

$(BUILDDIR)/client/r_varsa.o :        $(CLIENT_DIR)/r_varsa.s
  $(DO_AS)

$(BUILDDIR)/client/snd_mixa.o :       $(CLIENT_DIR)/snd_mixa.s
  $(DO_AS)

$(BUILDDIR)/client/surf16.o :         $(CLIENT_DIR)/surf16.s
  $(DO_AS)

$(BUILDDIR)/client/surf8.o :          $(CLIENT_DIR)/surf8.s
  $(DO_AS)

$(BUILDDIR)/client/sys_dosa.o :       $(CLIENT_DIR)/sys_dosa.s
  $(DO_AS)

$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
  $(DO_CC)

#############################################################################
# GL CLIENT
#############################################################################

GLQWCL_OBJS = \
  $(BUILDDIR)/glclient/cl_demo.o \
  $(BUILDDIR)/glclient/cl_ents.o \
  $(BUILDDIR)/glclient/cl_input.o \
  $(BUILDDIR)/glclient/cl_main.o \
  $(BUILDDIR)/glclient/cl_parse.o \
  $(BUILDDIR)/glclient/cl_pred.o \
  $(BUILDDIR)/glclient/cl_tent.o \
  $(BUILDDIR)/glclient/cl_cam.o \
  $(BUILDDIR)/glclient/cmd.o \
  $(BUILDDIR)/glclient/common.o \
  $(BUILDDIR)/glclient/console.o \
  $(BUILDDIR)/glclient/crc.o \
  $(BUILDDIR)/glclient/cvar.o \
  $(BUILDDIR)/glclient/keys.o \
  $(BUILDDIR)/glclient/mathlib.o \
  $(BUILDDIR)/glclient/md4.o \
  $(BUILDDIR)/glclient/menu.o \
  $(BUILDDIR)/glclient/net_chan.o \
  $(BUILDDIR)/glclient/net_udp.o \
  $(BUILDDIR)/glclient/nonintel.o \
  $(BUILDDIR)/glclient/pmove.o \
  $(BUILDDIR)/glclient/pmovetst.o \
  $(BUILDDIR)/glclient/r_part.o \
  $(BUILDDIR)/glclient/sbar.o \
  $(BUILDDIR)/glclient/skin.o \
  $(BUILDDIR)/glclient/snd_dma.o \
  $(BUILDDIR)/glclient/snd_mem.o \
  $(BUILDDIR)/glclient/snd_mix.o \
  $(BUILDDIR)/glclient/view.o \
  $(BUILDDIR)/glclient/wad.o \
  $(BUILDDIR)/glclient/zone.o \
  $(BUILDDIR)/glclient/cd_linux.o \
  $(BUILDDIR)/glclient/sys_linux.o \
  $(BUILDDIR)/glclient/snd_linux.o \
  \
  $(BUILDDIR)/glclient/gl_draw.o \
  $(BUILDDIR)/glclient/gl_mesh.o \
  $(BUILDDIR)/glclient/gl_model.o \
  $(BUILDDIR)/glclient/gl_ngraph.o \
  $(BUILDDIR)/glclient/gl_refrag.o \
  $(BUILDDIR)/glclient/gl_rlight.o \
  $(BUILDDIR)/glclient/gl_rmain.o \
  $(BUILDDIR)/glclient/gl_rmisc.o \
  $(BUILDDIR)/glclient/gl_rsurf.o \
  $(BUILDDIR)/glclient/gl_screen.o \
  $(BUILDDIR)/glclient/gl_warp.o \
  \
  $(BUILDDIR)/glclient/math.o \
  $(BUILDDIR)/glclient/snd_mixa.o \
  $(BUILDDIR)/glclient/sys_dosa.o

GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o

$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
  $(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)

$(BUILDDIR)/glclient/cl_demo.o :       $(CLIENT_DIR)/cl_demo.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_ents.o :       $(CLIENT_DIR)/cl_ents.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_input.o :      $(CLIENT_DIR)/cl_input.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_main.o :       $(CLIENT_DIR)/cl_main.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_parse.o :      $(CLIENT_DIR)/cl_parse.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_pred.o :       $(CLIENT_DIR)/cl_pred.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_tent.o :       $(CLIENT_DIR)/cl_tent.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cl_cam.o :        $(CLIENT_DIR)/cl_cam.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cmd.o :           $(CLIENT_DIR)/cmd.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/common.o :        $(CLIENT_DIR)/common.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/console.o :       $(CLIENT_DIR)/console.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/crc.o :           $(CLIENT_DIR)/crc.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cvar.o :          $(CLIENT_DIR)/cvar.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/keys.o :          $(CLIENT_DIR)/keys.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/mathlib.o :       $(CLIENT_DIR)/mathlib.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/md4.o :           $(CLIENT_DIR)/md4.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/menu.o :          $(CLIENT_DIR)/menu.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/net_chan.o :      $(CLIENT_DIR)/net_chan.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/net_udp.o :       $(CLIENT_DIR)/net_udp.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/nonintel.o :      $(CLIENT_DIR)/nonintel.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/pmove.o :         $(CLIENT_DIR)/pmove.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/pmovetst.o :      $(CLIENT_DIR)/pmovetst.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/r_part.o :        $(CLIENT_DIR)/r_part.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/sbar.o :          $(CLIENT_DIR)/sbar.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/screen.o :        $(CLIENT_DIR)/screen.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/skin.o :          $(CLIENT_DIR)/skin.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/snd_dma.o :       $(CLIENT_DIR)/snd_dma.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/snd_mem.o :       $(CLIENT_DIR)/snd_mem.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/snd_mix.o :       $(CLIENT_DIR)/snd_mix.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/view.o :          $(CLIENT_DIR)/view.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/wad.o :           $(CLIENT_DIR)/wad.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/zone.o :          $(CLIENT_DIR)/zone.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/cd_linux.o :      $(CLIENT_DIR)/cd_linux.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/sys_linux.o :     $(CLIENT_DIR)/sys_linux.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/snd_linux.o :     $(CLIENT_DIR)/snd_linux.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_draw.o :       $(CLIENT_DIR)/gl_draw.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_mesh.o :       $(CLIENT_DIR)/gl_mesh.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_model.o :      $(CLIENT_DIR)/gl_model.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_ngraph.o :     $(CLIENT_DIR)/gl_ngraph.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_refrag.o :     $(CLIENT_DIR)/gl_refrag.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_rlight.o :     $(CLIENT_DIR)/gl_rlight.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_rmain.o :      $(CLIENT_DIR)/gl_rmain.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_rmisc.o :      $(CLIENT_DIR)/gl_rmisc.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_rsurf.o :      $(CLIENT_DIR)/gl_rsurf.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_screen.o :     $(CLIENT_DIR)/gl_screen.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_vidlinux.o :   $(CLIENT_DIR)/gl_vidlinux.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_vidlinuxglx.o :   $(CLIENT_DIR)/gl_vidlinuxglx.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/gl_warp.o :       $(CLIENT_DIR)/gl_warp.c
  $(DO_GL_CC)

$(BUILDDIR)/glclient/math.o :          $(CLIENT_DIR)/math.s
  $(DO_GL_AS)

$(BUILDDIR)/glclient/snd_mixa.o :      $(CLIENT_DIR)/snd_mixa.s
  $(DO_GL_AS)

$(BUILDDIR)/glclient/sys_dosa.o :      $(CLIENT_DIR)/sys_dosa.s
  $(DO_GL_AS)

#############################################################################
# MISC
#############################################################################

clean:
  rm -fr bin/client
  rm -fr bin/glclient
  rm -fr bin/server

With that saved into a file, it is time to build.  Unzip the source code into a directory, and then from the QW directory run the new Makefile.  If your GCC is new enough it’ll complain about the -m486 directive.  Just remove that from the Makefile.  On my bare build system it compiles the server in a few seconds, but then fails to build the GLQuake client because I don’t have any OpenGL installed.  But again this is fine, I just want the server.

gcc -Wall -Dstricmp=strcasecmp -I./client -I./server -ffast-math -fexpensive-optimizations -o bin/qwsv bin/server/pr_cmds.o bin/server/pr_edict.o bin/server/pr_exec.o bin/server/sv_init.o bin/server/sv_main.o bin/server/sv_nchan.o bin/server/sv_ents.o bin/server/sv_send.o bin/server/sv_move.o bin/server/sv_phys.o bin/server/sv_user.o bin/server/sv_ccmds.o bin/server/world.o bin/server/sys_unix.o bin/server/model.o bin/server/cmd.o bin/server/common.o bin/server/crc.o bin/server/cvar.o bin/server/mathlib.o bin/server/md4.o bin/server/zone.o bin/server/pmove.o bin/server/pmovetst.o bin/server/net_chan.o bin/server/net_udp.o -lm
gcc -Wall -Dstricmp=strcasecmp -I./client -I./server -ffast-math -fexpensive-optimizations -DGLQUAKE -DGL_EXT_SHARED -o bin/glclient/cl_demo.o -c client/cl_demo.c
In file included from client/quakedef.h:76:0,
from client/cl_demo.c:21:
client/glquake.h:22:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:23:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:24:0: warning: ignoring #pragma warning [-Wunknown-pragmas]
client/glquake.h:30:19: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make[1]: *** [bin/glclient/cl_demo.o] Error 1
make[1]: Leaving directory `/root/QW’
make: *** [build_release] Error 2
root@debx867:~/QW#

And to verify the server:

root@debx867:~/QW# file bin/qwsv
bin/qwsv: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.26, BuildID[sha1]=0xa074d1a1c7b941da5e3a774eebc70f969c3347c7, not stripped

Ok, all good!

Now for running the server, I place my qwsv binary into somewhere more ‘server’ like say /usr/local/quake

root@debx867:~/QW# mkdir /usr/local/quake
root@debx867:~/QW# cp bin/qwsv /usr/local/quake/

The next part is to copy in the pak0.pak & pak1.pak from your registered copy of Quake 1 into /usr/local/quake/id1.  You can always buy it on steam, although it is so old I’m sure you’ve already acquired a copy or two in the last few years.  Note that pak0.pak is the shareware portion of the datafile!  To be a server you require pak1.pak from the registered copy of Quake.  Although the source to the maps has been released, I’m pretty sure you will be missing all kinds of otherthings from pak1.pak.

Ok now with the pak’s in place, you need the QuakeWorld scripts in place.  Copy the ‘progs’ directory into the qw directory

root@debx867:/usr/local/quake# mkdir qw
root@debx867:/usr/local/quake# cp $HOME/QW/progs/* qw

Now with all of this in place it is enough to run the server!

root@debx867:/usr/local/quake# ./qwsv
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
IP address 127.0.1.1:27500
UDP Initialized
Exe: 20:05:14 Nov 18 2013
16.0 megabyte heap

Server Version 2.40 (Build 5451)

======== QuakeWorld Initialized ========
FindFile: can’t find server.cfg
couldn’t exec server.cfg
PackFile: ./id1/pak0.pak : maps/start.bsp
FindFile: ./qw/qwprogs.dat
PackFile: ./id1/pak0.pak : maps/start.bsp
Building PHS…
Average leafs visible / hearable / total: 111 / 239 / 1128
PackFile: ./id1/pak0.pak : progs/player.mdl
PackFile: ./id1/pak0.pak : progs/eyes.mdl
Updated needpass.

However you probably will want a server.cfg.  And incase the page goes offline here is a pretty basic config:

sv_gamedir qw
deathmatch 1
hostname  ”Your Quake DM Server”
serverinfo admin  ”your@email.com”
serverinfo url “http://www.yourwebsite.com”
rcon_password change_me
timelimit 10
fraglimit 20
pausable 0
samelevel 2
maxclients 16
map dm1
floodprot 4 8 30
floodprotmsg “You have activated the flood protection and will be silenced for 30 seconds”
maxspectators 2
allow_download 1
allow_download_skins 1
allow_download_models 1
allow_download_sounds 1
allow_download_maps 1

Naturally you may want to change things.  Save the config file into the id1 directory.

Now when it comes to running the server, the console will want to be interactive to the user.  If you nohup the process it’ll go bezerk. The best way to do this is with screen.  In my /etc/rc.local I add the following line:

screen -dmS quake /usr/local/quake/quake.sh

And of course the shell script is:

#!/bin/bash
cd /usr/local/quake
while true
do true
./qwsv
done

Very simple stuff.  If the server crashes or stops for any reason it’ll restart.

By default QuakeWorld will listen on UDP port 27500.  The next thing you’ll need is a client to test.  I’m kind of partial to the MS-DOS (qemu) and OS/2 clients.

QuakeWorld in action!

QuakeWorld in action!

And there we go, now you too can host your own QuakeWorld server.  And for those who can’t compiler, you can try my x86 binary here.

You may want to add your server to gametracker.com.  Or just join mine.

Yet another update for QuakeWorld/Quake for MS-DOS

You can download the source/binaries here.

The big change is that you can not play larger maps, like the dreaded Warp Spasm (which of course relies on QUOTH).

Warp Spasam under OS/2

I’ve also built it for OS/2! You can download Quake, Quake World, and the source code. This all builds with EMX 0.9d and I’m using OS/2 2.0 (patched to x06100).

Also if it matters the newer your MS-DOS the better… 4.01 works, sure but its SLOW…

sixteen year aniversary of the Qtest1 (quake test) release

OK, well it actually was 2/24/1996 …

iD still has the download on their FTP server..

Anyways I managed to meet the right people and score a beta copy of Quake! The mysterious 0.8 or ‘beta 3’ version.  So I thought you guys would love it, and what better way to enjoy these old things than jdosbox.

And of course I’ve put up all the versions I’ve been able to find so far.  Now I just need a fun way to network all of this stuff.