UnixWare 7.x cheat sheet..

I just found out (the hard way) that the cheatsheet thing is more SCO Unix oriented, not UnixWare… And for some reason Google seems to like to slide people towards Linux.


The IDE cdrom is…

  • mount /dev/c1b0t0l0 /mnt

While the IDE harddisk is:

  • /dev/rdsk/c0b0t0d0

Which is divided into slices (s0,s1,s3 etc..)

To prevent X windows from starting on boot..

  • scologin disable

Naturally to enable it, ‘scologin enable’ ..

To change the detected video card… (I found this out for Qemu 0.14.1..)

  • scoadmin -> hardware -> videoCirrus Logic GD5446 PCI Other 21 inch 800×600 64K-color 60Hz
  • mouseadmin .. PS/2 Mouse detect & test

Changing the mouse is done from the console (without X running)

  • mouseadmin

And of course there are virtual consoles (Ctrl+<Function Key>) … Just like, uh .. linux.

UnixWare 7.1.1

So I got myself a ‘5’ user version of UnixWare 7.1.1 to add to my collection, along with a copy of Word Perfect 5.1 for UNIX (i386 SYSV it would seem).

From the wikipedia link, 7.1.1 was the last release from “old SCO” the company that brought us exciting things like Xenix, SCO Unix and SCO OpenServer (although it’s about as ‘open’ as VMS).

Anyways I went ahead and installed it in Virtual PC 2007, and it was a pretty straight forward install. The only catch has been that if you suspend the virtual machine, the networking will cease to function. And as it stands right now I don’t have any sound, but I doubt that’ll be that big of an issue.

So I broke the nice and new shrinkwrap on the Word Perfect, and went through some minor hell trying to get the first disk to untar, as it states on the diskette and in the installation manual.. Eventually I found this worked in my Virtual PC:

tar -xvf /dev/dsk/f0q18d

Then I just ran the ‘wpinstall’. Now what is weird about this install is that word perfect then just has you hand it all the disks in any random order, then it’ll start to configure itself. While it does support over 200 terminal types, it seems that the “dtterm” console is not among them. Also what was weird is that for the X11 component the Univel UnixWare (the direct descendant to SCO UnixWare) did *NOT* work, while SCO Unix did.

I would imagine if you had a pre 2000 release of any Linux you could run this via iBCS, however that project seems to have died on the vine. The last time I tried to run Xenix stuff on NetBSD/FreeBSD & OpenBSD I was met with kernel panics and disaster. I don’t think anyone runs this stuff anymore, and now that we know how to run Xenix under Qemu/Virtual PC I guess that basically takes care of that.

Speaking of Xenix, it would seem that all of the 7.x releases of UnixWare do not include compatibility for the x.out exe format either.

At any rate, I figured I could just go ahead and run my builds of Quake & Doom on a seemingly ‘slightly’ older 7.1.1 without issue.

That was not to be the case.

dynamic linker : ./quake : error opening /usr/lib/libm.so.1

Well that’s a bummer, if I do say so myself. Thankfully this version of UnixWare included the compiler (and a license) along with the OpenServer/UnixWare development CD so I had the ‘official’ X11 headers & libraries, unlike what I had to do under 7.1.3

So I ended up shuffling around my UnixWare stuff to separate the 7.1.3 from the new 7.1.1 stuff.



In retrospect, I would imagine you can run 7.1.1 binaries on 7.1.3, but not the other way around… But in retrospect, that is to be expected.

I’m not sure how to even play with the X11 configuration so right now I’m limited to 256 colors… But you get the idea.


Doom for UnixWare

Doom on UnixWare

Doom on UnixWare

I’d never actually built Doom from source before… It was more involved then Quake, or maybe I’ve done Quake too many times? Anyways one thing that stuck out to me, is that you HAD to define NORMALINUX, or it wouldn’t pick up wad files or much of anything…

I guess other then that, I didn’t even try for sound… As a matter of fact, I think I’m pretty much done with UnixWare, but at the same point it’s a little more ‘fun’ then I found it.


Some notes on UnixWare

A long while back, I got this UnixWare 7 kit on ebay.. So I figured it was as good a time as any other to install it and give it a whirl…

Now one cool thing is that 7.1 will install on Virtual PC 2007, and runs quite nice.. The one trick is to not give it too much memory. I found that 1GB of ram made it run horribly, while 256MB had it running great.

Another weird thing is that if you suspend the VM for any reason, the network will stop working. The only fix is to reboot the VM. Also

Also the C compiler, while not the most feature rich one out there is amazingly fast.. It builds Quake in around 5 seconds, once all the source is ‘fixed’. Also if you want to build any X11 programs, be sure to install the linux compatibility, or have a handy source of X11 headers to grab, as for some reason my UW7 didn’t include them.. ?

So yes, with a bunch of tweaks from the SUN source version of QuakeWorld, here it is:


Quake 1 for UnixWare 7.

And naturally it’ll run Dungeon as well with some f2c magic. The only caveat is that you can’t build the libf2c with any optimizations or it’ll crash or give really strange results….

Dungeon 2.5.6 on UnixWare

Dungeon 2.5.6 on UnixWare

Dungeon 2.5.6 on UnixWare.

Other then that, UnixWare is just another SYSV wrapped up in CDE. But I do recall it being used in the call center world, in conjunction with some seriously old unix machines (think NCR 386!), mostly doing voicemail and other stuff. I think it was the UnixWare 2.x stuff that all included that PC emulation software that could run Windows with the Netware client.. OH the horrors of someone loading up that and lotus notes to check mail on the VM server.. people did notice!!!!!!

I’m not sure if people still use UnixWare with Avaya G3’s anymore.. I know the G3’s were busy moving to linux, but I don’t know about all the support stuff, so for all I know CMS & friends still run on Solaris/UnixWare.

It’s a shame UnixWare got a bad rep from the SCO lawsuits, as it’s a pretty fast & responsive Unix, and too bad they never did get it ported to the Itanium & x64. I mean it’s still not too late, but I suspect the required investment to make it happen is just too great.