Adding some SSL via Let’s Encrypt

Maybe this will work, maybe it won’t.

I know one thing right off is that the quake server status is ‘mixed content’ aka it’s retrieved over http.

The new version of Chrome is going to start alerting to non HTTPS sites, so it’s only a matter of time before everyone else starts to require it.. Sigh.

CP/M Exchange and the CP/M Player

Exchange & CP/M Player

Exchange & CP/M Player

While on the road, I stumbled onto a link that referred to this program called Exchange, which is a decapitated ‘port’ of CP/M that simply allows you to read and write CP/M disk images.  While on the surface it may not seem much, but the fact it actually uses the 68000 kernel from CP/M seemed really interesting to me.  With minor fighting I had it running on MinGW!

And what fun would that be if we left it there? Oh sure you can get files in and out of standard 8″ images, but can you run them?

Over at the Takeda Toshiya’s page, not only does he make the MS-DOS player, and a whole host of other Japanese machine emulators, but he also has a CP/M player that works in the same style!

So, combine the two, and now you too can trivially export and import files for emulators like SIMH, or just run files naively at the Win32/Win64 command line!

Porting DooM to the x68000

DooM is without a doubt one of the most popular PC games of all time.  And thanks to it being written in C is also an incredibly portable game.  One platform that mysteriously was lacking DooM was the SHARP x68000.

After a bored day of playing with the source to Mariko’s GCC 1.42 / 1.30 that targets the x68000, I thought I would take a stab at trying to compile DooM.  Since I’m using such an ancient version of GCC the first stumbling block is that DooM is FULL of C++ style comments, which older K&R & ansi based compilers of the late 1980’s simply cannot handle.  So the first phase was to convert all the comments.

In order to convert the comments, I came across this great tool, uncrustify.  The pain is that it doesn’t seem to take wildcards, but you can use make to have it do your work for you, or just a batch file…

un\uncrustify.exe –replace -c un\1.cfg cl_main.h

you get the idea.

The key thing is the configuration file that tells uncrustify what to do.  To convert C++ comments to C is quite simply:

cmt_cpp_to_c = true

And away we go.  Having learned the ‘null’ lesson of Quake 2 the hard way, I started out with a working copy from Windows, via GCC 1.40 for Windows/RSXNT.  I figured that by having a ‘known good’ bulid with the a very close compiler level would be a good start as I don’t want to fight too much with the compiler.  After it was running with minimal changes, it was time to start the real fun.

The first error I hit was:

Error: Couldn’t realloc lumpinfo

For some reason the SHARP/Hudson LIBC has issues doing a realloc.  I have no idea why.  Over on nfggames Neko68k had mentioned that he had a disk image with a working version of GCC, that uses different includes/libraries that was able to get further.  I wasted some time by trying to bypass the Sharp LIBC malloc function by calling the HumanOS’s malloc directly which did get further but ran into issues when switching from usermode to supervisor mode to directly access the hardware.  Once when he shared his disk image, I was able to see how his GCC setup worked, and more importantly linked, so I could alter the GCC cross compiler I was using, and get much further in terms of progress.  I could then get from failing malloc to this:

startup errors

startup errors

And from there after trying different assemblers, flags, and all kinds of other things we could finally get null DooM running on the x68000 via 68030 emulation on XM6 TypeG.

null DooM running on the x68000

null DooM running on the x68000

From there, Neko68k was able to do something amazing, add in system support!  Which to be honest would have taken me forever to do, I was more impressed that I was even able to get the null version running, but Neko68k blew me away with this:

There is no correct palette setup at this point, there is all kinds of issues but you can see the startup logo being painted!

Then with a lot of improvements, and an added keyboard driver it was starting to look like DooM!

And then Neko68k had a major breakthrough with the video, timer and keyboard, and we now have a playable port!  Around this time I had noticed that when I built a cross compiled version the video for me was garbled.  After some investigating it turns out that m_swap was not being compiled correctly but rather the endian order was being reversed!

 .dc.l $00000000,$40f00000

instead of:

.dc.l $40f00000,$00000000

I tried re-building, re-configuring my host setup, and I still had the same issue.  I tried downloading GCC 1.42 and building an i386 SYSV to AT&T 3b1 cross compiler as it too is 68000 based, and I got the same issue.  Maybe it’s a bug in GCC 1.x cross compilers?  I don’t know, but since the procedure is small enough, it was easier to just have the native GCC produce an assembly version which I just assemble and link without issue.

Behold! DooM on the x68030!

Yes, there is no audio, but wow it’s playable!  I do need to map the keyboard better in the emulator, but the key layout in the source is fine.

For anyone who cares you can follow more of the porting adventure here:

Source & binaries are here:

And my cross compiler toolchain is here:

Humble Bundle has Game Maker on sale for $15 (or higher)

Game Maker 1.4 for $15!

Game Maker 1.4 for $15!

The bundle includes:

  • GameMaker: Studio Pro
  • HTML5 Module
  • Android Module
  • iOS Module
  • Windows UWP Module

At the $15 level plus some games + source code.  Over at reddit they have it as approximately $1,800 worth of software.

Click here for more info:

Of course the chatter is that 2.0 is around the corner, but for $15 this seems too good to pass up.

Plus they have Tropico 4 for free..



Retro computing for $99

So I was cruising around New Capital Computer Plaza, looking for some cisco console cables, and I saw a bunch of old Xeon desktop computers for sale.  Prices were in the 250-500 USD range, which seemed pricey to me.  And keeping in mind that my desktop is already a Xeon E3-1230, it did seem kind of pointless.  But then I saw this Dell Precision 490 for about $99 USD.

Dell Precision 490

Dell Precision 490

Great, so what are the general specs?

Well the ‘nice’ thing about Dell is that they keep all their old stuff online, so looking at the specsheet we can see It’s not a bad machine for something circa 2006.  Even has the old pricing online too!

Mine came with a Xeon 5160, 8GB of ram, 250 GB disk, and an ATI HD 4850

By my calculations this machine was about $4,863 USD, and that isn’t including the after market video card, which would be about $180 USD when it was new in 2008, bringing the total MSRP on this thing to $5,043 USD!

Of course it is now 2016, and this machine is 10 years old, with an 8 year old video card.  Also of interest is that it came licensed for Windows XP x64, which was the first publicly available AMD64 OS from Microsoft.  Unlike traditional Windows XP, this 64bit version is actually built around Windows server 2003.

The computer came with a pirated copy of Windows 7, which I wanted to promptly remove.  I have an old MSDN copy of Windows XP x64 that I wanted to install, however the optical drive is broken, and I needed to install from USB.  Thankfully even though this machine is old, it can boot from USB devices.  The first step was to download WinSetupFromUSB 1.2 to get XP onto a USB stick.  Naturally once I had booted from USB, the disk controller wasn’t supported.  The BIOS screen revealed that it was a:

Serial ATA AHCI BIOS, Version iSrc 1.02.25 07222007. Copyright (c) 2003-2006 Intel Corporation. Copyright (c) 2003-2006 Dell, Inc. Controller …

This translated into the Intel iaStor product, and I was able to slipstream in the last version from 2009, into the USB by using nlite.

I have to say that once I had removed the gratuitous pirated Chinese Windows 7, and installed XP that this machine was pretty damned snappy!  As always I updated to service pack 2.

The onboard NIC is a Broadcom NetXtreme 57xx gigabit NIC, which unlike the ‘gigabit’ nic on my newer desktop, this one actually works at 1Gb.

With Windows XP installed, I went to the AMD/ATI site, and found the download for the HD 4xxx series, and went ahead and installed Steam.

I have to say that Half-Life 2 runs GREAT.  According to it’s onboard FPS counter I was getting anywhere around 60-180 FPS.  Pretty awesome.  Fallout 3 runs pretty snappy too.  I tried Deus Ex: Human Revolution, and much to my surprise this vintage 2011 game runs on my 2006 Windows XP x64 setup.

What about the overall internet experience?  Well this being Windows XP, You are pretty limited by the traditional browsers.  Internet Explorer 6 is the default browser which to say it’s dated is an understatement.  I prefer Internet Explorer 7 over 6, but they are both so old it doesn’t matter. Internet Explorer 8 is also an option.  The last version of Google Chrome to support Windows XP was 49.0.2623.75.  Chrome 49 plays youtube just fine, Scripted Amiga is a little pokey, but does run.

And how does this thing compare to my normal desktop?  Running Geekbench 2, I get a score of 3396 vs 10864.  Now keep in mind this $99 machine only has a dual core processor, while my newer machine has a quad core + hyper threading CPU.  An interesting comparison is with the Xeon E5320 CPU, with the Dell eking out a victory.

Installing additional software was possible via Virtual Clone Drive, while I did have ISO images of stuff I’ve had physical media of in the past, a broken drive wasn’t going to help me read anything.

I didn’t activate it, but Windows 10 will run on this machine as well.  I’ll probably upgrade by getting a second JD210 heat sink (I already found another 5160 processor for $10)

It’s a great machine for sub $100.  I’d hate to have spent over $5,000 on this thing, but it’s kind of cool to see that a 10 year old machine like this can still be sort of usable.  Of course updating the software will certainly go a long way in making it really usable.